Site launched
To begin with the only things I have to show are a few results of my software development activities.
Currently the only things I have to show are one implementation of “GCN Scalar”, two collections of additional content for “GCN Scalar” and three implementations of “GCN Ghost Chase”.
GCN Scalar
GCN Scalar is my own personal fork of a game program called “Scaler”.
“Scalar” was developed by Milan Babuskov and is released under the GNU GPL-2.0-or-later (gnu public license). I obtained the program from the web-based project hosting service provider SourceForge (https://sourceforge.net/ at the time of writing).
The implementation I have to show is developed to run on versions of the Microsoft Windows operating system that run on 32bit x86 compatible system architecture and developed predominantly using the C and/or C++ programming languages along with the Simple DirectMedia Layer (SDL) 1.2.X API.
GCN Ghost Chase
GCN Ghost Chase is my own personal fork of a game program call “Ghost Chase”.
“Ghost Chase” is an old “type-in” program written in the Sinclair 48 BASIC programming language designed to run on the Sinclair ZX Spectrum range of computers. It was created by Neal Cavalier—Smith and Graham White and it’s listing was published in the book “49 Explosive Games for the ZX Spectrum” which was authored by Tim Hartnell and published by Interface Publications in 1983 – ISBN 0 907563 53 8.
I have three implementations of GCN Ghost Chase to show at this point.
The first implementation is developed to run on the Sinclair ZX Spectrum range of computers and developed predominantly using the Sinclair 48 BASIC programming language.
The second implementation is developed to run on Nintendo Game Boy Color systems and developed predominantly using GB Studio 4.x.
The third implementation is developed to run on Nintendo Game Boy systems and also developed predominantly using GB Studio 4.x.